Total Points
100
Book
Fate of a Nation
Army List
Israeli
Nation
Israeli
Company Type
-
Validation Status
valid

Formation Sherman Tank Company 1 of 1

HQ

Unit Unit Choice Points
Sherman Tank Company HQ icon Sherman Tank Company HQ
2x Sherman (75mm)
4

Compulsory Sherman Tank Platoon 1

Unit Unit Choice Points
Sherman Tank Platoon icon Sherman Tank Platoon
4x Isherman (105mm)
16

Compulsory Sherman Tank Platoon 2

Unit Unit Choice Points
Sherman Tank Platoon icon Sherman Tank Platoon
4x Isherman (105mm)
16

Optional Sherman Tank Platoon

Unit Unit Choice Points
Sherman Tank Platoon icon Sherman Tank Platoon
3x Isherman (105mm)
12

Optional Mech Infantry Platoon

Unit Unit Choice Points
M3 Mech Infantry Platoon icon M3 Mech Infantry Platoon
5x FN FAL with MECAR, 1x FN MAG, 1x M2 60mm, 1x Blindicide, 4x M3A
9

Optional M3D 120mm Artillery Battery

Unit Unit Choice Points
M3D 120mm Artillery Battery icon M3D 120mm Artillery Battery
4x M3D (120mm)
6

Formation Support

Points
37

Sho't Tank Platoon

Unit Unit Choice Points
Sho't Tank Platoon icon Sho't Tank Platoon
3x Sho't (105mm) 27

AMX Tank Platoon

Unit Unit Choice Points
AMX Tank Platoon icon AMX Tank Platoon
3x AMX 6

M3A Sayur Platoon

Unit Unit Choice Points
M3A Sayur Platoon icon M3A Sayur Platoon
2x Sayur M3A (20mm) + 2x Sayur Jeep 4

Unit Cards

Sherman Tank Company HQ

HQ FNI107

• Tank Unit • Searchlight •

Courage 3+

Morale 2+

Remount 3+

Skill 2+

Assault 4+

Counterattack 2+

Is Hit On 4+

Front

6

Side

4

Top

1

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 14"/35cm 18"/45cm 20"/50cm 3+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
105mm gun 36"/90cm 2 1 17 2+ Brutal, HEAT
75mm gun 36"/90cm 2 1 14 3+
.50 cal AA MG 20"/50cm 3 2 4 5+ AA MG
MGs 16"/40cm 2 2 2 6

Sherman Tank Platoon

FNI108

• Tank Unit • Searchlight •

Courage 4+

Morale 3+

Remount 3+

Skill 3+

Assault 4+

Counterattack 3+

Is Hit On 4+

Front

6

Side

4

Top

1

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 14"/35cm 18"/45cm 20"/50cm 3+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
105mm gun 36"/90cm 2 1 17 2+ Brutal, HEAT
75mm gun 36"/90cm 2 1 14 3+
.50 cal AA MG 20"/50cm 3 2 4 5+ AA MG
MGs 16"/40cm 2 2 2 6

M3 Mech Infantry Platoon

FNI115

• Infantry Unit •

Mechanised Platoon

Courage 4+

Morale 3+

Rally 4+

Skill 3+

Assault 4+

Counterattack 3+

Is Hit On 4+

Infantry Save 3+

TacticalTerrain DashCross Country DashRoad DashCross
8"/20cm 8"/20cm 12"/30cm 12"/30cm AUTO
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
FN FAL team 16"/40cm 1 1 2 6
MECAR anti-tank grenade 4"/10cm 1 1 13 4+ HEAT, Slow Firing
FN MAG team 16"/40cm 5 2 2 6 Assault 5+, Heavy Weapon
M2 60mm mortar 24"/60cm 2 1 1 4+ Assault 5+, Heavy Weapon, Overhead Fire

M3A Half-track

Courage 4+

Morale 3+

Remount 4+

Skill 3+

Assault 6

Counterattack 5+

Is Hit On 4+

Front

1

Side

0

Top

0

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 10"/25cm 18"/45cm 32"/80cm 4+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
.50 cal AA MG 20"/50cm 3 2 4 5+ AA MG
MG 16"/40cm 1 1 2 6 Forward Firing

Sho't Tank Platoon

FNI102

• Tank Unit • Bazooka Skirts • Searchlight •

Courage 4+

Morale 3+

Remount 3+

Skill 3+

Assault 4+

Counterattack 3+

Is Hit On 4+

Front

13

Side

6

Top

2

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 12"/30cm 16"/40cm 18"/45cm 2+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
105mm gun 40"/100cm 2 1 18 2+ Accurate, Brutal, Smoke
20 pdr gun 40"/100cm 2 1 16 3+ Accurate, Smoke
.50 cal AA MG 20"/50cm 3 2 4 5+ AA MG
MG 16"/40cm 1 1 2 6

M3D 120mm Artillery Battery

FNI113

• Tank Unit • Smoke •

Courage 4+

Morale 3+

Remount 4+

Skill 3+

Assault 5+

Counterattack 4+

Is Hit On 4+

Front

1

Side

0

Top

0

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 10"/25cm 18"/45cm 32"/80cm 4+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
120mm mortar 64"/160cm ARTILLERY 2 3+ Forward Firing, Smoke Bombardment
.50 cal AA MG 20"/50cm 3 2 4 5+ AA MG
MG 16"/40cm 1 1 2 6 Forward Firing

AMX Tank Platoon

FNI112

• Tank Unit • Searchlight •

Courage 4+

Morale 3+

Remount 3+

Skill 3+

Assault 4+

Counterattack 3+

Is Hit On 4+

Front

4

Side

2

Top

1

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 16"/40cm 24"/60cm 28"/70cm 3+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
75mm gun 36"/90cm 1 1 14 3+
AA MG 16"/40cm 3 3 2 6 AA MG
MG 16"/40cm 1 1 2 6

M3A Sayur Platoon

FNI127

• Tank Unit • Spearhead •

Sayur M3A (20mm)

Courage 3+

Morale 2+

Remount 3+

Skill 3+

Assault 5+

Counterattack 4+

Is Hit On 4+

Front

1

Side

0

Top

0

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 10"/25cm 18"/45cm 32"/80cm 4+

Sayur Jeep

Courage 3+

Morale 2+

Rally 3+

Skill 3+

Assault 5+

Counterattack 4+

Is Hit On 4+

Save 4+

TacticalTerrain DashCross Country DashRoad DashCross
10"/25cm 12"/30cm 20"/50cm 48"/120cm 4+
WeaponRange ROF HaltedROF Moving Anti-tankFirepowerNotes
20mm MG 20"/50cm 3 2 6 5+ Forward Firing
MG 16"/40cm 1 1 2 6 Forward Firing

Special Rules

AA MG

64

AA MG weapons can Shoot at Aircraft with a ROF of 1.

HEAT

64

A target Team's Armour rating is not increased for being more than 16"/40cm away when hit by a HEAT weapon. HEAT weapons are affected by Bar Armour and Bazooka Skirts.

Brutal

64

Infantry, Gun, and Unarmoured Tank Teams, including when Passengers, re-roll successful Saves against Brutal weapons.

Forward Firing

64

Forward-firing weapons can only target Teams fully in front of the shooting Team. They can only fire an Artillery Bombardment if the Aiming Point is fully in front of the shooting Team.

Accurate

64

Accurate weapons do not suffer the usual +1 To Hit penalty if the targeted Team is more than 16"/40cm away and the Shooting Team did not Move.

Overhead Fire

64

Grenade launchers and light mortars capable of Overhead Fire can fire over friendly Teams.

Slow Firing

65

Slow Firing weapons add +1 to the score needed To Hit when moving.

Bazooka Skirts

65

Teams with Bazooka Skirts have a Side armour rating of 10 against HEAT weapons.

Heavy Weapon

65

A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if it is already in Contact with an enemy Team.

Smoke

65

Smoke weapons can Shoot Smoke ammunition.

Smoke Bombardment

65

Smoke Bombardment weapons can fire a Smoke Bombardment once per game.

Searchlight

66

A Unit with a Searchlight rolls two dice on the Night Visibility Table and chooses the highest score. Teams targeting this Unit do not have their Line of Sight limited by their Night Vision roll.

Assault

67

Teams with the Assault # special rule use this number for To Hit rolls in Assaults instead of the normal number shown on the card.

Spearhead

67

When a Spearhead Unit is placed during Deployment, the player may immediately move its Teams at Tactical or Dash speed, without Movement Orders. The move cannot take a Team within 16"/40cm of an unconcealed enemy, within 8"/20cm of any enemy, or within 16"/40cm of the enemy Deployment Area or an Objective outside its own Deployment Area. The area within 8"/20cm of an In Command Spearhead Team can then extend the player's Deployment Area, subject to the same restrictions.

Status